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drifloonfanatic

drowning in pixels
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It's been around 3.5 years since I really got into spriting, and since I've gotten to the point where people ask me for tips/tutorials sometimes I decided to write something up about my experience learning/improving upon my spriting abilities. I'm writing this partially for myself, and partially as a sort of guide/inspiration post for beginning spriters. Throughout this entry I'll be linking a lot of my spriting work, old and new.

When beginning spriters ask me for help and I take a look at what they have, I'm reminded of some of my first real (or attempted) spriting projects, back in like late 2010/early 2011. Stuff like the Ancient Minister and Konata (JUS edit attempt, semi-custom attempt). Even somewhat later stuff from early 2012, like my JUS edited Kanade and Kat, neither of which I'm particularly proud of despite the (relatively) obscene amount of views/favorites they have. Very simplistic, small, busy palettes and detailing, and either edited from commonly used sprites or badly customed. Around this time I was telling myself "If I have a base to work with, I can pretty much do whatever." I had very little faith in my ability to make sprites from scratch, and my largest projects to date (R.O.B. and Pichu, Smash Bros sheets for Super Smash Bros Crusade) both had existing bases that I edited and worked from.
After finishing said projects, I decided to expand on my talents a bit while having fun, and make a bunch of sprites of anime characters I liked. I found a couple good bases and just edited for hours on end. This resulted in some decent sprites (Nichijou, Angel Beats!), which were definitely leagues better than the JUS edits I made just a year before, but still not particularly impressive; anyone can edit a sprite into something else. It just takes references, colors, and patience. 
Around this point I had the idea of Miyazaki Mash (or rather, decided to expand on someone else's idea), which turned into my first real attempt at custom spriting. It was very challenging at first; Totoro, the first one I made out of the bunch, was remade around 3 times throughout the process of making all the bases, and there's a definite disparity in quality between some of the earlier ones and the later ones. It did force me to gain experience with a lot of different anatomies and palettes, something I hadn't really dealt with before (and before this I always told myself I'd never be able to sprite humans from scratch). The most important thing it did though was prove that I could do something other than edit, which was a very important step forward. 

By this point I decided to try out some more styles, and ended up making some Cucumber Quest sprites (it being one of my favorite webcomics), as well as revisiting my Ancient Minister sprite. Eventually I stayed up with a friend one night while she was writing an essay and I decided to sprite Ryuko from Kill la Kill, which inadvertently ended up defining my process and what I now call my particular "style". As I mentioned before, there's a 3.5 year gap between when I started, when everything I made was a messy jumble of pixels, and now, when I actually look at the sprites I make and can say I'm proud of what I made. It wasn't an easy process and a lot of people from several communities helped me along the way.

On a slightly different note, for the longest time I've had difficulty getting started on spriting projects because, until a sprite is 95% done, I don't like how it looks at all and criticize literally every part of it, even at the skeleton/outline stages when you can't tell how the finished product will really look. Here's a sort of collection of in-progress stages of my most recent sprite; until I hit some point between the 9th and 10th step (just as I started filling in colors), I was convinced it was going to come out terribly, the anatomy would be off, the pose wouldn't look right, etc. This is basically what keeps me from spriting more often - hating how it looks until it's basically finished, constantly nitpicking until there's nothing I have a problem with anymore. My original fix was to just sprite late at night (like 1-3am), when i wasn't awake enough to criticize it while I worked, but now I can just look at the last couple things I made and say "Yeah, I think it'll turn out fine", even though I still hate how it looks during the entire process. Basically the point of this paragraph was, don't quit in the middle of something just because it's not quite right yet, because when you're done with it it'll have to look good to you.
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made a website so i have one place to point people to for all my projects

has a lot of information about all three of my current projects, and i'll be updating it somewhat regularly
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updates???

1 min read
gonna be posting some of my stuff from the last few months since i rarely update here

if you wanna keep up with my stuff, i keep my tumblr updated more regularly when i have things to show

also i start college in a week
excite??
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this is what happens when i find some good base sprites

i can't stopppppppppppppp
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-totally not a tumblr repost-
Yeah I decided since I haven't been able to find a style I like after drawing for like 5 years that I'm mostly going to give up on it.
I never particularly thought stuff that I drew came out very well. Whenever I look back at stuff I drew years ago, I think it looks really meh and figure I can do better and realize after messing around for two hours that I really can't.
I still do spriting stuff though, which for some reason I am significantly better at despite being a hundred times more limited in precision.
Maybe one day I'll figure out a style I like that I think looks good but for now I'm gonna stick to sprites and junk like that. Iunno.

Completely unrelated, turtles may or may not be my favorite animal now.

-end of totally not a tumblr repost-

I probably won't post entire spritesheets around here because I know how easy it is to grab them right off dA and not bother to give credit (I have seen a lot of spriters working with me do this and since I mostly do everything custom it really ticks me off), but every once in a while I might post an animation or something just to show I'm still alive and making things.

Giving up on art will probably end up being a challenge for me though because I keep thinking of things I could make that I would have to draw but then I remember that I probably couldn't draw it anyways and then I try and fail and yeah it's a dumb cycle.

I really dunno.
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